
The spec-up element is tied to meaningless labor and is not fun, but you have to do it.
What will my friends who were playing Dia4 4 do when they finish the story?
And everyone will say the same thing.
Lineage Like is
1. Endless scattering of spec-up elements
2. Add BM or labor elements there.
3. The problem is that this isn’t fun.
I am only referring to this for PVR and siege purposes.
And NC, realizing that this makes money, is making all games based on this standard.
Since I’m making this based on this, I’m not even thinking about creating other attractive elements.
So, I ran Aion 2 for Saturday and Sunday, but I can’t see any attractive elements.
Then, all the previous games were like that, so why were they fun?
Because it gave me a new experience every time.
I played Ragnarok in elementary and high school, and it was fun just to log into the game and talk to people.
It was fun just to advance to the next level by collecting certain items in Payon Village, and it was fun just to shoot a bow.

After I got a little older, I played WoW.
A game where you can see the story as it slowly begins to be translated into Korean.
I can go catch the character that was an extension of that and I can have a conversation with him.
Blade & Soul
The combat actions in mmorpg games are so elaborate.
There are ground skills in mmorpg
It can be launched into the air and connected with technology.
There is also a boss battle in this battle.
And the main story is also worth watching.
Then, the recently released Aion 2
What has changed?
There are probably a lot of people who criticize people who haven’t tried it, but those who have actually tried it will know that this is a different experience from the previous Lineage and that it gives some fun.
Other than better graphics than Lineage and nice-looking characters, what else is there?
It’s not that Blade & Soul or WoW didn’t have boring elements such as the main story and side stories, but how can these boring elements be reduced even a little?
There are elements of worry (of course, there were more times than not, and if I wrote about this, the article would be too long)
Modern Aion 2 does not show a single such element.
And there is an article I wrote while on the 33rd Expedition.
The review in this article is about a game in which children who enjoyed turn-based games were concerned about how they could make turn-based games more enjoyable.
I feel like it has upgraded the enjoyment of turn-based games.
I wrote a review saying that there is no worry about whether modern Korean games can be more fun, but only about how to make money.
This time, a game called Yeonun came out.
This had a Blade & Soul feel to it, and I was worried about how to enjoy the world of mmorpg.
Conversations with NPCs using voice recognition were truly surprising.
They say that until Blade & Soul was created, Chinese kids came to Korea to learn how to make games.
It’s such a pity
As long as NC makes games like that, there is no hope for Korean MMORPGs.
I just hope it doesn’t have a negative impact on other games.
Really, really, I played Aion 2 for the last time, thinking it wouldn’t be as good as this one.
I don’t think so anymore
There is no need to worry about how to make the game fun.
Like Lineage, it’s a trash game where all you have to worry about is how to save the money you made and somehow worry about the IP.
I am now done with NC games.
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