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In the history of SRPGs, the turn -based system

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Anrorof
Yu JA

There is a game created by the original Paem author, Verwik Saga.

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Table X
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Mo-7
DO Zhong #& EOT Hiro D Hiro |

The game, which features 6 of the SRPGs, which are popular with each other, this game boasts a very unique turn system.

It is called a turn system that moves in proportion to the number of people

If there are 10 enemies and 10 allies, if you move one ally, the enemy will move.

I would like to be a problem so far, but this game is a game that is faithful to the setting.

In the settings, very many imperial troops invaded, and in general, 10 enemies were placed in 10 members.

When a friend of allies moves, three small people move

More scary, if you look at the right mark on the top, you can see 1 green and the rest of the red.

That 1 is an ally and the remaining 2 to 5 is enemies.

Yes. In fact, there are few allies, but there are dozens of people, so it’s a game that shows a turn -based turn -based turn -based turn -based turn -based cost.

When one allies moves, the system of four enemies moving is scary, but the fact that this game is more scary

The save is only every five turns.

You have to survive the enemy’s daggul, which shows that crazy number of costs for 5 turns, but the difficulty level is likely to be as the original PMM.

The bundled allies have a risk of eternal death.

That’s why Berwik Saga is a game that boasts a difficult difficulty in SRPG, but it’s fun to make it well, and it’s a hitting enough to be able to use all the characters.

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