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XSS experiencing problems due to lack of VRAM

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(1)Microsoft did not put enough shared memory in XSS
(2)According to Reddit user ujokekiller94 on Xbox Series S
(3)Seem to be experiencing serious memory allocation issues for Borderlands 3
(4)He posted a screenshot of the game crashing on his Series S console with a low memory error
(5)The Xbox Series S is Microsoft’s newest entry-level console running on AMD’s latest Zen 2 and RDNA 2 architectures
(6)This console is a 4TF AMD RDNA 2 GPU 512GB NVMe SSD with 20 compute units clocked at 1550 MHz
(7)10GB of GDDR6 memory shared between CPU and GPU Strangely, the memory bandwidth is mixed
(8)8GB provides 224GB of bandwidth while the remaining 2GB runs at a slower rate of 56GBs
(9)10GB memory capacity is a problem with series S memory allocation
(10)The latest PC titles typically recommend at least 16GB of system RAM and at least 6GB to 8GB of VRAM to play games in high settings Series S integrated memory systems compare to PCs
(11)It reduces the memory requirements of the game, but 10GB is still quite small in the latest gameNot to mention the unusual bandwidth configuration that runs only 8GB at high speed
(12)Fortunately, memory allocation errors don’t seem to be a widespread problem, and Borderlands 3’s developers have been able to do so
(13)I hope you can solve this problem through future patches However, given past and current memory capacity issues, the overall lifespan of the Xbox Series S does not look good
(14)For PS, there will be a game that has been dragged to the limit of PS5 specification
(15)Ex-Park can’t release games that limit XSX specs due to S optimization
(16)The only advantage is that the sales volume of SX is combined and compared to the sales volume
(17)I think it looks better, but it’s a good thing that it’s

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