*I didn’t have the time or stamina to go to the indie game booth.
1. Enjoy
Let’s just keep going like this.
I was looking forward to seeing how well-optimized the world would be at launch.
It would be better if mod production was provided, but I expect DLC like The Sims.
2. Overkill
Hmm… I feel like I’m seeing 1.5 as Dungeon Skin, not Maple 2;;
It was Monga Monga;; Personally, I found it the most ambiguous in G-Star.
This is a dunpa IP and it has all the feels of dunpa, but I guess that’s all there is;;
3. Tax refund policy
Personally, I found it more fun than Overkill.
*I skipped Netmarble and just looked at the booth outside.
There were no games I was interested in;;
4. Architect
I didn’t know until I visited G-Star, but the color was
It was of really good quality, so it left an impression on me after Enjoy and Red Snake.
It’s a Lineage Like game, but it was good during the demo.
Later, I wondered what BM would be like after release…
5. Red Desert
This is a big issue in many ways, so if I write about it at length,
First of all, it was difficult to point out the shortcomings.
If this game’s difficulty level is high, that’s not true at all.
It felt like the difficulty of operation was high at the time of the demonstration because it had a lock-on system that was a bit different from other games and a command-type operation method like a fighting game.
I only saw the video released at the first Gamescom.
Development began in the same year as Stella Blade, but compared to the quality of Stella Blade, which was already released in April of this year,
The level of completion of the game seemed to be low, so the anticipation I had when the video was released in 21 or 22 was not there anymore.
The quality of the Tuto and Hexe boss battles was really good, and it was quite fun to try out.
Especially when I turned to the next page, the directing was good and it continued smoothly into the battle, so I thought it was directing and hit it.
I don’t know if it hurts less because it was set up for demonstration purposes.
There was no need to be sensitive to getting hit or two by a boss like in the Souls genre.
There is no limit to the number of recovery items and there are plenty of them.
I thought there was no need to make boss battles too difficult after equipping them with open world farming.
Because the pressure was so low, I played with ease.
Of course, I cannot confirm the completeness, fun, and directing of the main story and sub-story.
I couldn’t confirm the quality of the open world and many interactions.
I don’t know if there is a separate overall difficulty setting.
I saw the demonstrator sitting next to me clear Deer King and obtain Deer King equipment.
There was also excitement about open world exploration.