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“Is gaming a disease?” . Possibility of introducing ‘gaming disorder’
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Depending on the WHO disease code, there is a possibility of domestic introduction.image text translation
Notice provided by the Korean Association of Addiction Psychiatry to its membersimage text translation
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Overseas scholars point out the credibility of games and disease researchimage text translation
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As of 23 years; Total game usage rate in Korea: 62.996
[Anchor]
Is it really right to view people who play games as having a disease?
The World Health Organization (WHO) has classified ‘gaming disorder’ as a new international disease.
Accordingly, concerns are growing that this conclusion may be reached in Korea as well.
Reporter Choi Gwang-hyeon covered the story.
[reporter]
Teenagers playing games in a PC room
People playing smartphone games on their way to work
This is something we commonly see around us.
However, the World Health Organization (WHO) added ‘gaming disorder’ to the International Classification of Diseases code in 2019.
There are diseases caused by game use, such as overindulgence in games or game addiction.
When the World Health Organization’s disease code classification is released, Korea also refers to it and revises the Korean Standard Classification of Diseases and Causes of Death.
It is scheduled for next year, 2025, and the controversy over ‘Are games a disease?’ is spreading.
[Cho Moon-seok / Professor, Department of Social Sciences, Hansung University: If negative social norms become entrenched, won’t it deprive people of the opportunity to experience culture? .]
There is also analysis that it reflects the results of ongoing work aimed at ‘making games a disease’, which was raised at an addiction-related academic conference 10 years ago.
[Kim Seong-hoe / Game information channel ‘G-Sik Encyclopedia’ operation: Among the groups that do not have political power, straws can only be inserted into games, which are the most popular group, and Korean games… .]
From a neutral standpoint, overseas scholars point out that international research on games and diseases is not sufficient.
[Andrew Shibilski / Oxford University Professor: When studying specific elements of games, there are very few studies that use objective indicators.]
[Kim Seong-hoe / Game Information Channel ‘G-Sik Encyclopedia’ Management: From our gamers’ point of view, it is absolutely absurd that only ‘games’ are being criticized as evil. The idea is that games should be treated equally like web novels, webtoons, movies, and other cultural content.]
Games have become a popular culture enjoyed by 6 out of 10 people.
It was also adopted as an official event at the Hangzhou Asian Games.
Dismissing these games as a disease without clear research or evidence is putting a ‘stigma’ on cultural content that the public can enjoy.