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(1)A game industry source, who asked not to be named, said, “I know that users are criticized and have low preferences overseas, but it is true that it is difficult to let go in reality,” adding, “As most game companies are struggling to develop games and under pressure from performance, we had no choice but to choose Lineage Like.”
(2)They agreed that the abolition of the comprehensive wage system was the starting point of the mass production of Lineage Like, which has been prevalent in the game industry in the past as a system that includes workers who earn more than a certain level of annual salary without paying hourly wages
(3)When the comprehensive wage system was applied, an excessive overtime culture called crunch mode was prevalent in game companies Developers often work more than 80 to 100 hours a week due to the phenomenon of rushing to work before game releases or updates Crunch mode hindered developers’ health and quality of life, but it was effective in improving game completeness, they explained
(4)However, starting with Pearl Abyss’ shift to the hourly wage system in 2017, most game companies, including Nexon, Netmarble, NCSoft, Wemade, NHN, Com2us, abolished the comprehensive wage system, making it difficult to focus on development as before, and eventually chose an easy way
We don’t even know that. We’re going to play “Black Walthers”